
class OnionsChunk extends CucumberChunk;

#exec MESH IMPORT MESH=OnionsChunk ANIVFILE=MODELS\OnionsChunk_a.3d DATAFILE=MODELS\OnionsChunk_d.3d LODSTYLE=10
#exec MESH ORIGIN MESH=OnionsChunk X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=OnionsChunk SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=OnionsChunk X=0.04 Y=0.04 Z=0.08
#exec MESHMAP SETTEXTURE MESHMAP=OnionsChunk NUM=1 TEXTURE=SaladChunkT

defaultproperties
{
   Mesh=OnionsChunk
   RotationRate=(Pitch=20000,Yaw=-10000,Roll=-20000),
}
